I hope this is not agist. |
And this is one...
Why isn't the channel changing? |
...is for First and Second Edition players who pick up D&D Next character sheets and say, "Hit Dice. I know what to do with those!"
One of my favorite moments of the character creation session I recently referenced in part 1 of this post was when we could not find a "backpack" or "misc. equipment" section on the character sheet for D&D Next. Of course, there is a big section for equipped items, such as what are you wearing on your head, and for armor, fighting hand, off-hand, etc. The player, who is returning to gaming from First Edition said, "But where am I going to write down the various gems, stones, and treasure we find!?" I kind of chuckled because this is something none of the groups I played in, nor the groups I have DM'd for, have ever done. She was serious though. I had played enough Eye of the Beholder to be able to throw out lapis lazuli and peridot as a joke.
These may not be tiger's eye, but they sure are pretty. |
The same player is looking over her character sheet a few minutes later and says, "So, it's ten copper to a silver, ten silver to a gold, and ten gold to a platinum... and what is electrum worth?" I might have slightly insensitively rolled my eyes before replying, "If you don't know, we're going to have to look it up." But guess how many copper and electrum pieces they found after their next encounter.
Do you track these kinds of things in your games? Do you count arrows or use strict spell component rules? How do you keep it fun?